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Capital ship simulator
Capital ship simulator







  1. #Capital ship simulator how to
  2. #Capital ship simulator mods

Asking it to do the same thing except sit at range and use its primary weapons like any sort of real captain would. The AI already circles the station when you tell it to destroy a station. The AI is too incredibly stupid to use its own AI and fire with some sort of common sense. Please go blow 500M on destroyers and tell me how "Happy" you are about it.

#Capital ship simulator how to

If you think that I should be "OK" with sitting and micromanaging 5 destroyers because the AI has no idea how to use its own primary weapons then I'm glad that you feel like you are ok with the game. How could you possibly think that? It's not. Just consider doing what GCU described above, and it’ll work great. We already have all the tools needed to make it work. Not a fan of making the AI play the game instead of me and have all the fun. This looks like a “make the game easier for me” type of request. Simply wouldn't be anywhere near as fun for me if the ships could do all that automatically all by themselves. I do quite enjoy the planning phase of station demolition & gain quite a lot of satisfaction if it all goes well & the station didn't get to fire even a single shot back at my ships. I'd feel a bit left out if I didn't have a useful role giving orders to my demolition fleet. poorly positioned fly to when moving the fleet around a station to give them a clear shot at unexploded modules).įrankly not at all sure I'd want a single command that could destroy stations without needing any further input from me. Becomes rare for enemy stations to even get a chance to shoot back & when they do it's generally been my fault (e.g. I have very few problems with my destroyers after they've got their Expediters installed (pretty much standard kit for my demolition fleet). 13km+ for most factions' destroyer main guns). With moderately decent rolls for projectile speed & lifetime they can extend range by 30% or more (i.e. Makes a huge difference to a destroyer's margin for error when assaulting a station.

#Capital ship simulator mods

To make it even easier, if you've got the parts, can recommend installing Expediter mods on main guns. Suspect they gauge their distance from the centre of the station, so best to attack from the side of such protrusions, rather than head on. Giving destroyers clear orders stops most of their suicidal tendencies, however still need to be careful of stations with defence modules located a long way from the centre of the station. Looks like this on the map:Ī few minutes later - bunch of well-behaved destroyers that did not go any closer than necessary & a station that never got a chance to shoot back: I tend to do this by shift-selecting all my destroyers, ordering the attack, then individually inserting the fly to orders by dragging the order lines so each one attacks from a slightly different direction, adjusting for altitude above or below ecliptic if required. View the CMS brochure and the promotional video below for an overview of the Centre's facilities and capabilities.Destroyers work much better if you give them a fly to command (at around 10km from the target) ahead of their attack orders in the queue. Its clients are globally based and come from a variety of maritime sectors: commercial shipping, oil and gas, port operations, civil engineering, environmental, marine policy and regulation and more. The city boasts one of the most sophisticated and comprehensive concentrations of ocean technology organizations anywhere in Canada.Īs a centre of excellence, CMS responds to a variety of requests ranging from ship manoeuvring and procedural trials, performance examination and improvements, and customized training to operational efficiency reviews, marine equipment testing, and port design evaluation. John's, Newfoundland and Labrador, Canada, the capital city of Newfoundland and Labrador and the forefront of Canada's ocean technology industry.

capital ship simulator

Operating under MI's School of Maritime Studies, CMS combines its unique North Atlantic location, world-class simulation technology, and industry-driven expertise to solve the toughest simulation problems for its clients.‌ In operation since 1994, the Centre for Marine Simulation (CMS) is an industrial arm of the Fisheries and Marine Institute of Memorial University (MI).









Capital ship simulator